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Believe it or not, these are the 10 highest grossing video games of all time

Highest Grossing Video Games of All Time

When you think of the most popular video games, a few titles probably come to mind: Halo, Call of Duty, Grand Theft Auto, The Legend of Zelda. Each of these franchises has millions of fans all over the globe, but not a single one even cracks the top 25 on the list of highest grossing video games of all time.

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Jacob Siegal

July 9th

Uncategorized

Opinion: Don’t hold your breath for real Nintendo games on your iPhone or iPad

marioipad

My feelings for Nintendo are complicated. I’ve loved its games ever since the original Donkey Kong, owned every Nintendo console (including the Virtual Boy), and recommended the Wii U as the best game console for families and kids. But if I was mildly displeased with Nintendo as a company during its haughtiest years — the time when most of its key third-party developers walked away — I’m downright angry with it today. At a press conference in Japan this morning, Nintendo announced its second collaboration with a mobile game publisher in two months, the headline from which was what millions of people have been waiting years to read:

“Nintendo to start making iPhone games, including first-party IP like Mario.”

Sure, the official Nintendo press release actually says “smart devices” including phones and tablets, but iPhones and iPads are a safe bet. The press release also says “gaming applications” rather than games, but a press release from Nintendo’s new mobile partner DeNA confirms that the companies will indeed produce mobile games together. Just think about it: Super Mario World on the iPad! Donkey Kong Country on the iPhone! That’s just what everyone has wanted! But there’s a catch…

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Unfortunately, because this is Nintendo we’re talking about, the reality is more complicated than the headline:

“We have no intention at all to port existing game titles for dedicated game platforms to smart devices,” said Nintendo CEO Satoru Iwata, “because if we cannot provide our consumers with the best possible play experiences, it would just ruin the value of Nintendo’s IP.”

DeNA confirmed this:

“To ensure the quality of game experience that consumers expect from this alliance of Nintendo and DeNA, only new original games optimized for smart device functionality will be created,” DeNA said, “rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system.”

I know what you might be thinking. “New, original games from Nintendo for iPhones? That means a new Legend of Zelda for iPad. Sign me up!” But that’s not what’s happening here. These will be DeNA games using Nintendo characters. That’s like Microsoft giving Hasbro the rights to make a Minecraft board game. And Nintendo’s still not interested in bringing its backcatalog to hundreds of millions of App Store customers.

So why am I angry? Because there’s no good reason for Nintendo to hold its titles back from the App Store any more. iOS devices are powerful enough in every way to run 90% of Nintendo’s past games. And there’s no business justification, either. Nintendo’s first mobile game partner, GungHo, has made over $1 billion on a single mobile game.

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Back in January, Nintendo announced a partnership with GungHo — a company best known for free-to-play puzzle games and regionally popular RPGs — to release a Super Mario Bros. version of GungHo’s mobile game Puzzle & Dragons (shown above). As a sign of how messed up the video game industry has become, the simple matching Puzzle & Dragons game accounted for over 90% of GungHo’s $1.5 billion in 2014 revenue. GungHo actually surpassed Nintendo’s market capitalization two years ago, despite Nintendo’s ownership of two current-gen gaming platforms and the world’s most valuable library of classic games. How? It doesn’t take a rocket scientist to figure out that GungHo’s embrace of iOS and Android gaming (like King Digital Entertainment’s Candy Crush-fueled $2.2-billion 2014) is responsible for this insane cashflow.

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Despite Nintendo’s insistence that it would “ruin the value of Nintendo’s IP” to offer compromised game experiences on “smart devices,” the reality is that there are now fewer compromises on iOS than on Nintendo’s own platforms. Buying games from Nintendo’s eShop (above) is a multi-step chore compared with two-tap App Store purchases, and games bought for one Nintendo device won’t run on others. Apple has made the purchasing experience comparatively frictionless.

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As crazy as this sounds, you have a better chance of easily controlling a 7-year-old iOS game on any current-generation iOS device than a 7-year-old Nintendo game on the Wii U. Try to play a Wii game on a newer Wii U and you’ll have to deal with screens like the one above, showing you which of Nintendo’s giant collection of controllers will and won’t work with the title. I recently downloaded several original Wii titles for my Wii U, only to discover that I had to go out and buy $40 worth of additional controllers to play them. (And I already owned two different types of Wii U controllers. Nintendo didn’t bother to update the Wii U eShop versions to support Wii U controllers.)

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It goes without saying that iOS devices already have more than enough horsepower to run Nintendo’s most beloved games. Floppy Cloud, an NES and SNES emulator that briefly appeared in the App Store, runs pretty much every 8- and 16-bit Nintendo game ever made at full speed, including the original music and fully responsive controls. Nintendo could buy the emulator for a pittance, sell NES and SNES games for $3 each, and probably make more money in one week than the Wii U console made last year.

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You’re not just limited to on-screen controls any more, either. If you don’t like the virtual D-pad and buttons, you can use a Bluetooth controller such as Mad Catz’ Micro C.T.R.L.i (reviewed here), which iOS has officially supported since iOS 7. Earlier Bluetooth controllers were unofficially supported before that.

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Nintendo could sell iOS gamers Bluetooth versions of its classic controllers for $30-$40 each, and people would be happy to buy them. But most games play quite well with the emulator’s virtual controls, and would be even better if the buttons could be resized and moved to your choice of locations.

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If you’re willing to jailbreak your device, which I don’t personally advise, other iOS emulators already support more powerful consoles such as the Nintendo 64 and Nintendo DS. Again, it would take Nintendo (or DeNA) very little effort to buy one of these emulators outright, assuming they don’t have the iOS coding prowess to make an emulator themselves.

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And given the incredible results the developers of the Mac/Windows Dolphin Emulator (above) have achieved with the GameCube and Wii — 83% of games are playable, looking better on computers than they did on the original Nintendo consoles — it’s not too hard to imagine even sophisticated 3-D games running perfectly under emulation on the latest iPads. Take a look at the two pictures below. Can you tell the difference between Nintendo’s last F-Zero racing game and the $4 iOS-exclusive AG Drive, released last month? Hint: the one actually running at Retina resolutions (rather than 480p) is the iOS game.

I love Nintendo’s games, but in my view, the company is doing everyone — its fans, and itself through its shareholders — a huge disservice by continuing to hold back its backcatalog from phones and tablets. Promising “new original games” developed by so-so developers like GungHo and DeNA really isn’t enough. The world doesn’t need another free-to-play puzzle game with Mario or Zelda characters. It needs to experience the truly great Nintendo games that people have loved for decades.

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It’s time for Nintendo to actually take the big step that its fans have been waiting for, and bring its best games directly to the iPhone and iPad. With iOS’s giant user base, powerful hardware and controller support, no excuse makes sense any more. But after so many years of waiting, I’m not holding my breath at this point. Are you?


Filed under: Apps, iOS, Opinion, Tech Industry Tagged: App Store, Apps, DeNA, Donkey Kong, Games, Hasbro, Legend of Zelda, Microsoft, Minecraft, Nintendo, Super Mario World, Wii, Wii U

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Jeremy Horwitz

March 17th

Apple

Mac

How Gesture Control Actually Works

Gesture control sure is cool, even if it’s still a little bit of a gimmick. But how the hell does it actually work?

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Jamie Condliffe

September 26th

Uncategorized

How Gesture Control Actually Works

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Jamie Condliffe

September 26th

Uncategorized

Nintendo Amazingly Gets Worse At Marketing Just In Time For Plummeting Wii U Sales

wiiuvswii

Perhaps poor marketing is holding back Wii U sales for Nintendo. As Spike TV’s GTTV host Geoff Keighley noted on Twitter, a new campaign from Nintendo is using flyers to show just how awesome the Wii U is.

Except, instead of going after console rivals Nintendo decided to aim its attack at its own, older-generation console the Wii. To be fair, the Wii is probably the strongest competitor to the Wii U, yet the consoles treat gaming very differently. The Wii is a family, group console, bringing people together, while the Wii U essentially lets you take your single-player game where ever you want, even if a family member wants to watch a movie with you.

To display the Wii U’s strengths against the many shortcomings of the Wii, Nintendo’s flyer shows a side-by-side comparison. Though the two consoles do share a few features, the Wii’s dots are clearly less awesome than the Wii U’s check marks. As we all learned in elementary school, dots < check marks. Obvi.

Luckily, Nintendo has made it so you can rip one of these flyers right off the wall and take it home with you. Maybe you can post it up in your bedroom, just over your Wii, to remind yourself that you should probably (not*) upgrade. Perhaps you can just store it away in your desk for later reference when someone asks, “What the fuck is a Wii U?”

Because, to be honest, not many people know about the dual-screened Wii U console, despite the fact that it was announced at E3 last year. Again, Nintendo marketing hasn’t really been killing it.

For instance, let’s take a look at this Wii U commercial.

To start, I’ve never actually seen this commercial air on TV. Secondly, a good deal of this ad is dedicated to non-gaming activities, such as drawing, watching TV, weighing yourself, browsing the web, and video chatting. Because, you know, that’s why people buy gaming consoles. It has nothing to do with Netflix, Hulu+ and a complete gaming experience.

But let’s not forget, Nintendo’s awful marketing isn’t a new thing. Remember the Nintendo 3DS commercials, with that girl from Glee and Selena Gomez, I think? If you haven’t seen it, it’s essentially a famous blonde girl sitting in a diner like a hipster trying to draw a piece of pie. Again, Nintendo clearly knows its market: girls who draw pie.

Again, if you find yourself forgetting that the Wii U is better than the Wii, or if you find yourself forgetting that the Wii U exists, march on over to your nearest airport or mall and grab yourself a flyer.

*Here’s our review of the Wii U.

[via Kotaku]


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Jordan Crook

March 25th

Gadgets

This Bluetooth Controller Is Fluent in Wii, Wii U, and Android

When you tire of all the fancy motion controls and just want to enjoy some classic button-mashing gameplay on your Wii or Wii U, consider this wireless controller—particularly if you're an Android gamer too. In addition to playing well with Nintendo's hardware, this gamepad also cozies up to your smartphone or tablet. More »


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Andrew Liszewski

March 4th

Gadgets

This Bluetooth Controller Is Fluent in Wii, Wii U, and Android

When you tire of all the fancy motion controls and just want to enjoy some classic button-mashing gameplay on your Wii or Wii U, consider this wireless controller—particularly if you're an Android gamer too. In addition to playing well with Nintendo's hardware, this gamepad also cozies up to your smartphone or tablet. More »


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Andrew Liszewski

March 4th

Gadgets

Are You Getting a Wii U?

The Wii U just went on sale this weekend. It's not quite finished—its media features aren't coming until December—and it's an odd little duckling. But look beyond all that, and you see that it's actually, well, good. More »


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Brian Barrett

November 20th

Uncategorized

Putting Away Childish Things: The Wii U Redefines Nintendo

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Six years ago, almost to the day, I remember sitting on the couch with my then one-year-old son playing Elebits on the recently launched Wii. I thought he’d understand the simple point-and-shoot game. It was sort of a shooter. You walked around a house and aimed at the little characters. He was enthralled.

I was a new parent and I was showing him the magic of the Wii – Nintendo’s standard-definition console effort that appeared after years of relative stagnation and, more important, the launch of new consoles from Sony and Microsoft. This oddly underpowered console somehow survived to sell 97 million units, 20 million more than its competitors.

The Wii is going away and the Wii U is about to take its place. And I would say – and this is saying a lot – that my oldest boy, the son I played Elebits with, has spent most of his childhood on the Wii or the DS or the 3DS and Pikachu, Mario, and Link are as familiar to him as his own grandparents. That is the Nintendo’s power.

The Wii U launches today and the old familiar franchises are here – New Super Mario Brothers U is probably the most anticipated title but Nintendo World, a set of franchise-themed mini-games. It is certainly a fun console that is very reminiscent of the Wii. But now Nintendo has Mass Effect 3. It has Batman Arkham City. It has a zombie game that involves splattering the undead. In short, this HD console is now a hard-core gaming machine and Nintendo’s clear hope, in the end, is that those who come for the nostalgia will stay for the wider world of gaming.

After all, Nintendo is up against massive competition. The world has passed Mario by and Link has been replaced by the Mighty Eagle. What is a dream factory to do? With the Wii U, their latest console, they’re doubling down on the future.

In short, Nintendo is changing. And that’s OK.

Here’s the primary question we’re trying to answer tonight: is the Wii U worth buying? Yes, but with the caveat that you should expect new consoles from Sony and Microsoft in the next two years and if you’re primarily a Sony or Microsoft gamer (or a PC gamer) you may want to give this console a miss. However, it’s a fun console for families, folks with big groups of friends, and nostalgists who can’t miss the latest Metroid installment. In short, like the Wii before it, the Wii U aims at multiple demographics, misses many, but hits just enough to matter.

Which one should you buy? The $349 32GB unit is probably the one you should be looking at because, as the Wii Market ramps up, it should be interesting to see what content becomes available. The $299 8GB version has just enough space to be dangerous (and keep in mind that you can add SD cards and USB storage to the device later) but you’ll want to future-proof things as you’ll probably be holding onto this thing for another six to eight years.

That said, let’s explore the console and some of the interesting changes that are afoot in the Wii U.


The first thing you’ll notice about the Wii U is that it comes in two parts. The console itself is a squat black box, about the same size as the original Wii, but with multi-gigabytes of built-in Flash storage and four USB ports. It supports HDMI and component video, runs an IBM Power processor with AMD Radeon GPU, and is compatible with the original Wii games. It is supposed to output 1080p video, a vast improvement from the Wii’s original 480p capabilities. This is a fully modern console with fully modern specs. I’ll spare you a rundown of the various physical aspects of the device simply because I’m sure they will be addressed ad nauseum on various gaming sites this week. The console itself in fact is the least interesting aspect of the Wii U package and the main UI, represented by icons that appear either on the included touchscreen GamePad or on the TV screen, is as uninspiring as a iconographic OS can be.

The real draw is the Wii U GamePad. Looking at the GamePad you can see a sort of elongated game controller with two analog sticks at the top corner, directional pad on the left, four buttons on the right, and a set of four shoulder buttons. In the middle of the controller is a 6.2-inch color touchscreen that supports gyroscopic motion controls and includes a camera and microphone. The console, when connected to speakers, plays music in concert with the GamePad, sometimes to interesting effect.


When you’re playing a game on the Wii U, various things appear on the touchscreen. In some games you see the on-screen action copied on your GamePad. In other cases special information appears there – Batman’s radar, inventory selection screens, menus. You can also connect classic Wii controls and the GamePad user can lord over the regular users in various games. For example, one game in Nintendo World turns the GamePad user into a ghost and the rest of the players into hunters. The ghost can see everyone but no one can see the ghost.

The GamePad also has NFC technology built in and lasts about six hours of gameplay on one charge, although your times may vary.

The GamePad is Nintendo’s way to combat the increasingly powerful and increasingly portable gaming devices we now carry with us. Although there is no Legend of Zelda for the iPad – yet – that’s not to say that a developer will send time and attention to that platform, eschewing the dog-eat-dog world of console games. With big-name titles reaching astronomical budgets and rivaling Hollywood in sheer manpower dedicated to a game, it’s clear that Nintendo’s brass feels its fighting an uphill battle for attention and, more important, game revenue.

The GamePad, on the other hand, acts as an attention sink. You focus on it when playing, you can turn off your TV and just play some games right on the GamePad, and the interface is so mobile-esque that the Sing It game is reminiscent of the iOS music player. Just as mobile design aesthetics infected Windows 8, so too does the GamePad follow many of the design quirks of a mobile device.

Playing on the GamePad is as comfortable as playing on any other game controller. I would wager that even the Wii’s rectangular Wiimote was a less ergonomic device than the GamePad. It works well as a primary controller, although battery life could be better, and works even better as a sort of “overarching” controller that a “master” game player uses to hound the other players.

It is this unique game mechanic – heretofore unseen in a shipping console – that makes the Wii U so compelling. Whereas the Wii got you off the couch to play ball and bowl, the Wii U realizes you’re probably not moving so it might as well replace the Internet devices that are drawing you away from the TV in the first place. The Wii U’s television graphics are, if not amazing, on par with current console offerings. Most of the ports – and many third-party titles are ports of older games – are acceptably similar if not indistinguishable from the versions that appear on other consoles. It’s this me-too nature of the games catalog that could put off some players, as they’ve most probably already played these titles before elsewhere.

Nintendo usually shines with its one first-party game, and the aforementioned New Super Mario Brother U is no exception. The game is played with a GamePad or multiple Wii remotes and it showcases the console’s graphics clout as well as GamePad/Screen interaction. You can, for example, view the entire game on the GamePad, eschewing the TV, or perform some moves on the screen and some on the controller. It is probably the best launch title available.

That said, I would argue that the Wii U’s launch titles are fairly slim. Just as many of the Wii’s best titles didn’t appear until later, the launch lineup is a mish-mash of old favorites and only two really compelling franchise titles, Mario and Nintendo World. There’s a little bit of everything for everyone, but nothing that would make me say you must go out and buy immediately. This should change over the next few months.

Again, I am loath to delve too deeply into these titles as we’re attempting a high overview of this game and an examination of its import on the gaming landscape. I’m not attempting to, say, convince you that the Wii U is better than the Xbox or PS3 or that this is the best Mario incarnation. You undoubtedly have your own heated opinion on this if you’ve read this far.

In the pantheon on current consoles, the Wii U stands alone as the device that straddles childhood and adulthood. Simpler games will appeal to the youngsters while titles like Batman, Zombi U and FIFA Soccer, in all their HD glory, will keep older folks happy. Nintendo is striking a precarious balance here and I feel that they have, for the most part, maintained that balance.

If Nintendo should have a single worry it’s that the world may soon move on past its ostensibly scrawny hardware and into uncharted territory. 4K resolution could be a very real thing in the next few years and the Xbox could soon have a second screen that runs on stock tablets around the house. Why do you need a bulky, awkward, touchpad controller when you can simply fire up an app on Windows Phone?

I honestly don’t know the answer to this but I can say that the Wii U/GamePad experience is dedicated to gaming just as, say, Kindle Fire is dedicated to reading. There are some distractions in the form of YouTube, Netflix, and Hulu (all unavailable when I wrote this) but the key endeavor here is getting Mario back to Peach’s castle, come hell or high Bowser.

I will predict that the Wii U will be the popular console of this season and it’s not for the reasons, say, Halo 4 is a must-have title. There is, for example, little online gameplay in the Wii U right now. I was unable to really test online play but it is ostensibly similar to the Wii’s Miiverse gameplay involving exciting troops of little Mii characters ostensibly interacting in real time. The console also has Wii U video chat services as well as a shopping service that allows you to download games to the console. Most of this is secondary and some of the games will actually use their own network play systems and bypass the Mii universe entirely. But network gameplay isn’t the draw here. The Wii U is a social gaming console designed for parties of like-minded folk to get together over a few rounds of Mario Kart in the same room. It is family gaming in an era when the family unit is stretched oddly thin. It is clearly backwards compatible with the Wii because all of the best games there – Mario Kart, Mario Party, and the like – will be the incumbent stars on this console and fun for mom, dad, the kids, the girl/boyfriend, and the revelers at countless house parties. Don’t think of the Wii U as a new console, think of it as the Wii grown up.

So try the Wii U and I would recommend picking it up. At $349 it is hard to say that this is much more expensive than a tablet and far more social. The games will be pricey and the accessory sales will line Nintendo’s coffers for the next big console, and gaming will continue to evolve. But if you want to see a unique segment of that evolution, look to the Wii U.

As we roll into the darkness of winter, the real test of the Wii U will be its effect on players who are endlessly distracted by tablets, PC games, and other visual entertainment. It will have to fight against Skyrim-addled adventurers for whom the Japanese RPG elements of the Zelda games are just a bit too non-Tolkienian. It will have to fight against consoles that have made their name with shooters and gore and guts. It will have to appeal to young and old alike. It will have to remain a hearth where dreams are wrought.

Click to view slideshow.

Will it succeed? If this afternoon was any indication, my oldest son and his friend loved the Wii U. He’s come a long way from the tottering infant that stared intently at a 480p game involving animated electricity. He’s a boy now and he loves the Wii U for its interactive qualities, for his ability to be a master over visiting players, and his understanding of the game mechanics that he is familiar with through his gameplay on my iPad and iPhone, through mini-games on the laptop, and through the 3DS where he is a Pokemon master.

He is excited. I think you will be, too. Nintendo could sell a million of these this year and hopefully another 9 million over the next few years. But could they falter here, with this odd mechanic and me-too graphics? Perhaps, but until then my son will slowly and surely wend his way through Mario’s dangerous world, and, when he and the Tokyo-based company are ready, follow Nintendo into a bright, strange future.


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John Biggs

November 18th

Gadgets

Wii U Review: The Future Is in Good Hands

Nintendo isn't afraid of different. It has thrown more crazy stuff at the wall—and gotten more of it to stick—than anyone. The Wii U is Nintendo's opinion of what's next. More »


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Kyle Wagner

November 18th

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