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Sony Shares Holiday Sales Numbers For The PlayStation

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Sony Computer Entertainment reported some solid sales numbers for its various PlayStation systems for the past holiday season today. Sony says that they moved a total of 6.5 million PlayStation 2/3/PSP/Vita units worldwide (Sony defines “holiday season” as between November 21 and January 5 in Asia, November 21 through December 31 in America, and November 18 through December 31 in Europe).

To be more specific, the company sold:

  • 500,000 units of the PlayStation Vita (which launched in Japan on December 7 and in Hong Kong and Taiwan on December 23)
  • 3.9+ million PS3s (Sony says the system is on track to sell 15 million units in the fiscal year through March 31)
  • 1.6 million PSPs (all models combined)
  • 500,000 PS2 systems
  • 1.7 PlayStation Moves (not part of the 6.5 million total)

Sony also said that Vita owners can choose between 24 different games at the moment and that 70 additional titles are currently in development. The company’s newest video game system will hit Europe, Australia, and America on February 22, 2012.



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Serkan Toto

January 10th

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Overview: Japan’s Video Game Market In 2011 (Sales, Hardware, Software)

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Japan’s video game industry is the world’s second biggest (after the US), but it’s on a downward streak for the fifth consecutive year. Based on sales, the country’s video game industry has contracted by as much as 8% year-on-year, Japan’s biggest gaming magazine Famitsu is reporting [JP].

Between December 27, 2010 and December 25, 2011, Japanese game companies generated US$5.9 billion in sales. The Famitsu says that sales from hardware makers actually went up 2.4% (thanks to the launch of the 3DS and PlayStation Vita) to reach US$2.3 billion. Software revenues in Japan dropped 13.7% to US$3.6 billion last year.

This is how often the different video game systems sold in 2011 (total sales numbers in parentheses):

  1. Nintendo 3DS: 4,135,739 units
  2. Sony PSP: 1,960,177 (18,237,108)
  3. Sony PlayStation 3: 1,467,261 (7,417,148)
  4. Nintendo Wii: 937,451 (12,167,743)
  5. Nintendo DS (all models combined): 711,204 (32,835,502)
  6. PlayStation Vita: 402,794
  7. Xbox 360: 114,075 (1,520,738)

This overview shows the top selling games in Japan in 2011 (total sales numbers in parentheses):

  1. Mario Kart 7 (Nintendo 3DS): 1,082,391 units
  2. Super Mario 3D Land (Nintendo 3DS): 1,042,511
  3. Monster Hunter Portable 3rd (Nintendo 3DS): 1,021,457 (4,502,446)
  4. Monster Hunter 3G (Nintendo 3DS): 809,322
  5. Final Fantasy XIII-2 (Sony PS3): 697,146
  6. Final Fantasy Type-0 (Sony PSP): 696,428
  7. Rhythm Heaven Forever (Nintendo Wii): 633,429
  8. Tales of Xillia (Sony PS3): 632,151
  9. Wii Sports Resort (Nintendo Wii): 612,807 (2,732,655)
  10. Wii Party (Nintendo Wii): 584,545 (2,123,773)


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Serkan Toto

January 5th

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Overview: Japan’s Video Game Market In 2011 (Sales, Hardware, Software)

nintendo-misty-pink-3ds-press

Japan’s video game industry is the world’s second biggest (after the US), but it’s on a downward streak for the fifth consecutive year. Based on sales, the country’s video game industry has contracted by as much as 8% year-on-year, Japan’s biggest gaming magazine Famitsu is reporting [JP].

Between December 27, 2010 and December 25, 2011, Japanese game companies generated US$5.9 billion in sales. The Famitsu says that sales from hardware makers actually went up 2.4% (thanks to the launch of the 3DS and PlayStation Vita) to reach US$2.3 billion. Software revenues in Japan dropped 13.7% to US$3.6 billion last year.

This is how often the different video game systems sold in 2011 (total sales numbers in parentheses):

  1. Nintendo 3DS: 4,135,739 units
  2. Sony PSP: 1,960,177 (18,237,108)
  3. Sony PlayStation 3: 1,467,261 (7,417,148)
  4. Nintendo Wii: 937,451 (12,167,743)
  5. Nintendo DS (all models combined): 711,204 (32,835,502)
  6. PlayStation Vita: 402,794
  7. Xbox 360: 114,075 (1,520,738)

This overview shows the top selling games in Japan in 2011 (total sales numbers in parentheses):

  1. Mario Kart 7 (Nintendo 3DS): 1,082,391 units
  2. Super Mario 3D Land (Nintendo 3DS): 1,042,511
  3. Monster Hunter Portable 3rd (Nintendo 3DS): 1,021,457 (4,502,446)
  4. Monster Hunter 3G (Nintendo 3DS): 809,322
  5. Final Fantasy XIII-2 (Sony PS3): 697,146
  6. Final Fantasy Type-0 (Sony PSP): 696,428
  7. Rhythm Heaven Forever (Nintendo Wii): 633,429
  8. Tales of Xillia (Sony PS3): 632,151
  9. Wii Sports Resort (Nintendo Wii): 612,807 (2,732,655)
  10. Wii Party (Nintendo Wii): 584,545 (2,123,773)


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Serkan Toto

January 5th

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PlayStation Vita shown running Sega Genesis titles (video)

Still mulling whether or not to pick yourself up a PlayStation Vita? Obsessed with retro gaming titles? If you answered "yes" to both, you should probably start socking away a few extra coins, buster. YouTube user frwololo has just upped a video showcasing the Half Byte Loader running the Picodrive emulator on Sony's PS Vita -- the first major proof that this kind of wizardry is indeed a possibility. The nuts and bolts of how it happened are being kept under wraps for now, and he seems certain that Sony's inbuilt security will make the mod unusable as soon as it's released. That said, there's still a lot of hope to be found in the clip just after the break, and c'mon -- who doesn't need a little hope to kick off a year where we're all supposed to perish?

Continue reading PlayStation Vita shown running Sega Genesis titles (video)

PlayStation Vita shown running Sega Genesis titles (video) originally appeared on Engadget on Mon, 02 Jan 2012 13:39:00 EDT. Please see our terms for use of feeds.

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Darren Murph

January 2nd

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The Most Important Gadgets Of 2012

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Rather than looking back (which I’m sure we will), I thought it would be nice to look forward to 2012 and beyond and note some of the gadgets that will change the world in the next few years. I’ve included mobile, gaming, and computing gadgets but I think 2012 will also be the year of Windows Phone, 3D printing, and fitness technology that actually makes a difference.

I’m not expecting much in the way of massive change this next year, just more of the same, but better. Here are our picks for the best of 2012.

Autom and Fitbit – Fewer things sell more products than weight-loss claims. Luckily, thanks to some new devices designed to help us get fitter, those claims are no longer snake oil. Take a look at Autom and FitBit (and the other devices competing in the cyberhealth space). These devices promise what geeks crave – stats – and also promise better health and decreased body mass. It’s a desk-jockey trifecta.

While many fitness devices won’t make it past 2013, I think weight-loss systems like Autom and pedometers like FitBit are the future of fitness. You can’t change what you can’t measure, and these devices let you measure just about everything.

Nokia Lumia 710 – A year ago I would have written Nokia off as a dead company. They were rudderless, without product, and perceived, at best, a commodity feature-phone player in a very competitive smartphone world.

With the arrival of cheap Windows Phones, however, Nokia is looking to take back the low end and win the business of folks who are either too busy, too annoyed, or too cash-strapped to invest in iOS or, increasingly, the more powerful Android flagships. To the anti-Microsoft contingent, Windows Phone is too little too late. In reality, we’re talking about Microsoft: when have they ever been on time.

There are plenty of folks out there without smartphones and no one ever got fired for picking something from Redmond for their IT fleet. Sure, the $50 Lumia 710 requires a two year contract with rebat and all that rigamarole, but the key number isn’t “2-year contract:” it’s $50.

Makerbot – This small, Brooklyn-based company isn’t very big but it’s very powerful. The company just raised $10 million and is working on better ways to get 3D printing to the masses. While not many of us – myself included – can see the value in a 3D printer in the home, I see 3D printing as a technology that just hasn’t caught up with our imagination. A decade ago a laser printer was a distant dream machine that cost thousands of dollars and seemed out of reach for many consumers. Now you can get a color model for a few hundred and every tech-savvy household has at least one color inkjet that can produce better photos than almost any photo lab.

3D printing is in the same boat: the machines are prohibitively expensive and complex, but with a few UI and marketing twists, I foresee a day when the kids print out model car parts the way they print out book reports.

Ultrabooks – Thinking back on the great netbook debacle of a few years ago: the rise in popularity, the fall in pricing, and their eventual death, it’s not difficult to imagine the ultrabook is phase two of the hardware-maker’s lemming rush. However, ultrabooks are a necessary addition to the laptop ecosystem and should be taken seriously. I could definitely see a large buyer picking up a few thousand ultrabooks for employees rather than a few thousand fat-and-heavies from Dell and Lenovo. It makes sense in terms of power, price, and portability.


Kindle Fire – Love it or hate it, the Kindle Fire is Amazon’s first salvo against the iTunes juggernaut. Amazon wants to sell you stuff. They don’t want to impress you with a tablet that runs Ice Cream Sandwich and can compute SETI@Home strings. The device is Amazon incarnate, an all singing, all dancing tablet for readers that will become, for many, the primary way to consume streaming video.

I’m not suggesting the Kindle Fire is great, but future Fires will be on the 2012 Christmas lists for many casual tablet users.


PSP Vita – I put the Vita here not because it will be particularly successful (handheld gaming is a hard business and phone gaming is making it even harder), but because it is the first of the next gen consoles to roll, inexorably, towards our living room. The Vita will ship in 2012, followed by E3 announcements by all the majors about updated hardware (I’m betting on a new Xbox announcement this year, but I doubt it will be released until 2014). The Wii U is next on the upgrade list while Microsoft and Sony are still trying to figure out what a next gen console is supposed to do and what it’s supposed to look like.



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John Biggs

December 29th

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Sony Japan Announces UMD Passport Program for PS Vita Owners

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In case you are planning to buy Sony’s new handheld PlayStation Vita and were wondering what will happen to your UMDs, Sony finally made an announcement [JP] today, albeit for the Japanese market only at this point. The company says it will establish a so-called UMD Passport Program to make it possible to download versions of your personal UMD games.

There is a bit of work involved, however: owners of UMD titles first have to download an app to their PSP, insert and register the disc with their PSN account, and then download the game onto their Vita.

Another drawback is that initially, not all titles are supported: Sony published a list of 200 games [JP] that are compatible with the program, and each download will cost players between 500 and 2,400 Yen (US$6.50 to US$31, depending on the game). In other words, you have to repurchase every UMD game that you bought for your PSP if you want to play it on your Vita.

The UMD Passport Program will start on December 6, ahead of the December 17 launch of the Vita in Japan.



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Serkan Toto

November 11th

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Android and iOS continue to steal gaming revenue from Nintendo DS, Sony PSP

In 2009, the Nintendo DS generated 70% of all portable gaming revenue in the United States, but in the last two years its share has been devoured by Android and iOS. The two mobile operating systems now account for 58% of all portable gaming revenue in the United States according to Flurry, up from 34% in 2010 and 19% in 2009. Nintendo DS fell from a 70% share in 2009 to a 57% share in 2010 and tanked again this year to an estimated 36% share. Sony’s revenue share slid substantially as well. It fell from an 11% share in 2009, to a 9% share in 2010 to a barely visible 6% share this year. Read on for more.

The data was compiled in a recent blog post by Flurry using its own data and data from The NPD Group, and the figures for 2011 include estimates for November and December of this year. “Combined, iOS and Android game revenue delivered $500 million, $800 million and $1.9 billion over 2009, 2010 and 2011, respectively,” the report said. “Recently, no industry has been more impacted by digital distribution than video games. Leading the disruption are iOS and Android devices, whose free and inexpensive games, distributed across a massive installed base of powerful and networked tablet and mobile phone form factors, have already disrupted billions of dollars of game revenue.” So, yes, your impulsive iPhone game purchases are slowly killing Mario.

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Todd Haselton

November 10th

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Sony’s Kazuo Hirai: liveblog from AsiaD!

We're back! AsiaD's concluding today, but we've got a couple of big hitters left on the schedule. Kicking things off this morning -- yeah, it's morning, we're in the future -- is Sony's Executive Deputy President, Kazuo Hirai, and we're guessing he'll be shooting it straight regarding the PS Vita, those nasty "outages" and whatever else he feels like keeping us abreast on. Join us after the break for the blow-by-blow!

Continue reading Sony's Kazuo Hirai: liveblog from AsiaD!

Sony's Kazuo Hirai: liveblog from AsiaD! originally appeared on Engadget on Thu, 20 Oct 2011 20:06:00 EDT. Please see our terms for use of feeds.

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Darren Murph

October 21st

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U.S. video game sales slide 23% in August

Sales of video game hardware, software and accessories in the United States continued to slide in August according to new data from NPD Group, again dipping more than 20% compared to the same period last year. Overall industry sales slid 23% to $669.9 million last month from $873.8 million in August 2010. Hardware sales were down 12% from last year to $249.4 million, accessory sales were down just 1% to $134.7 million and software sales plummeted 34% to $264.8 million. ”August 2011 sales saw a decline versus August 2010 in all categories except for portable games hardware,” said NPD analyst Anita Frazier in a statement. “In software, the bulk of the decline can be attributed to the shift of the annual Madden release from August to September (8/30 release falls within NPD’s September 2011 reporting period).” Frazier continued, “Even though year to date performance of the new physical portion of the industry is down 5%, more than half of industry sales in this channel are still to be realized in the back four months of the year.  Given the strong release schedule in the coming months, new physical retail sales could still be flat to slightly up once full year sales are tallied.” Microsoft’s Xbox 360 was the best-selling console for the seventh consecutive month in August with 308,000 units sold. NPD’s top-10 list of video game software title sales in the month of August follows below.

Rank Top 10 Games (New Physical Retail only; across all platforms incl. PC) Publisher
1 Deus Ex: Human Revolution (360, PS3, PC)** Square Enix Inc
2 NCAA Football 12 (360, PS3) Electronic Arts
3 Call of Duty: Black Ops (360, PS3, NDS, Wii, PC)** Activision Blizzard
4 Phineas and Ferb: Across the 2nd (NDS, Wii, PS3) Disney Interactive Studios
5 Cars 2 (NDS, Wii, 360, PS3, PC) Disney Interactive Studios
6 Just Dance Summer Party (Wii) Ubisoft
7 Just Dance 2 (Wii) Ubisoft
8 Lego Pirates of the Caribbean: The Video Game (Wii, 360, NDS, PS3, 3DS, PSP, PC) Disney Interactive Studios
9 The Legend of Zelda Ocarina of Time 3D (3DS) Nintendo
10 Zumba Fitness: Join the Party (Wii, 360, PS3) Majesco

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Zach Epstein

September 10th

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Sony Announces €99 PSP For European Cheapskates

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Instead of giving us any more concrete details on when the Playstation Vita will see the light of day, Sony announced the availability of a new PSP model called the E-1000 at their Gamescom press conference today.

With it’s €99 price tag, Sony’s clearly gunning for the budget gamers, albeit only ones that live in Europe: while the E-1000 is poised to launch this fall in the EU, there’s no word that the bargain-priced portable will make its way anywhere else.

The E-1000 takes most of its design cues from older model PSPs, and with that comes the inclusion of a UMD drive. The design is actually pretty dang slick, with its matte black finish, but Sony had to cut corners somewhere. First thing on Sony’s chopping block is the WiFI radio; impulse Playstation Store downloaders will have to resort to transferring purchases from a PC using Sony’s Media Go software.

For those without an old PSP game library to fall back on, Sony has also announced the launch of a discounted line of UMD-based games. Games like Invizimals: The Lost Tribe, EyePet Adventures, and FIFA 12 are expected to launch along side the E-1000, but hopefully some… better… titles get the UMD treatment soon. Titles are priced to move at €9.99 a piece, but methinks cheapskate gamers may have better luck digging for games in the bargain bin.




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Chris Velazco

August 16th

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